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This section will grow slowly as-and-when I am sent scans of these mini-gamebooks. As the series matured, though, increasing effort was made to set the books in a cohesive world, and the release of spin-off products including Warlock magazine, two different multiplayer role-playing games and a series of regular novels further helped to flesh out such settings as Allansia, Khul and The Old World. Thanks to Ken G. for sharing this. This is repeated until someone dies from loss of Stamina. This is the official home of the Wizard Books Fighting Fantasy reprints. in compiling this list. Despite the word "fantasy" in the name of the series, this is actually a multi-genre system, with numerous science fiction adventures and a single book each in the horror and superhero genres. Best as a random encounter. Thanks to Ben Nelson for providing this file. Enemies are frequently battled using a simple system in which the player rolls two dice for each combatant and adds Skill scores to each roll; the fighter with higher total does two Stamina points' worth of damage to the loser. (last verified: 2004-06-09), La Malédiction de la Momie In exchange, we will remember them and provide them a legacy in our new home. Each imaginatively titled 'interactive adventure' attempted various methods to disguise the inevitable linear route that comprised each 400-paragraphed gamebook. from Warlock #2, back cover. I provide a ZIP archive of it, but be aware that it unarchives to a 6Mb+ webpage. Demian's Gamebook Web Page An aesthetically pleasing iconic symbol of '80s youth fiction, the original numbered lime green spine paperbacks can still be seen today, in amongst charity shop bric-a-brac, second hand book shops, and eBay. All that's missing are the six plastic playing figures and the two red wooden dice! As the name suggests, this site provides information of interest to collectors of Fighting Fantasy books and merchandise. Dead of Night, Black Vein Prophecy, Legend of the Shadow Warriors, Moonrunner and Ian Livingstone's final effort, Legend of Zagor, were some notable examples of solid work that appeared towards the tail end of the series. Luck goes down by one point every time it is tested in this fashion, but there are also opportunities to regain it during the course of an adventure. Nostalgically remembered predominately by 30-somethings today, the actual game play itself could be considered less appealing than the fondness of an ever-distant childhood memory. Since humans have transcended their ecology, instinctual fears (darkness, tigers) have become increasingly irrelevant. I'm proud to say that I own almost the entire series [barring 3 titles]. 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