Cookies help us deliver our Services. This post is a review of Game 10, which is designed to give you a feel for the game, whilst containing no spoilers. You can access all my other Betrayal posts HERE. Our only big surprise is finding out more about the helm, as we learn it can be used to select a player, which means that players that use its power more are more likely to be selected. This allows some strategic work, as some players are fighting, some are dragging, and some are magically moving. Plus having someone to narrate and read off the events makes the game much more immersive. Join our community! No, but I was expecting a branching (non linear) story. Certainly there’s some good tension here, which is what you need for a horror game to work, but it’s not enough to offset the pure unfunness of being punished from every exploration. So, we select for items and against omens, under the theory that it’s 80% likely to benefit each of us. We had a time only for prologue, but it blew our minds. The original has some really unbalanced haunts but is still quite fun to play. Press question mark to learn the rest of the keyboard shortcuts. The Bloodied Room was a rarity that we really remembered every time it returned, but most of the ghosts and scares just faded away into a deck of ghosts and scares, thus denying us their Legacy. The Betrayal Legacy Chronicles, Part One discussed the first four adventures, while this continues this series with Chapters Four through Six. Mark down which haunts you did, and who did them. When we started playing Betrayal Legacy last year, I decided to chronicle the entire adventure, to detail how the game has changed over time, and how its co-op and Legacy elements worked. But even when we pull up events that I am pretty sure came from the results of other games, I’m not sure what they’re evoking. On the other hand, the replayability is zero. However, there is a bit of depth: we can stun the furniture while fighting, then drag it to the fire, and we can also INVOKE to move it on its own. And this is going to be it, because we’ve decided that seven sessions is enough, for reasons that I’ll talk about toward the end. So, the Otherworlds could have been the best of the best. But it still feels a lot more one dimensional. They expansion haunts also seemed to make the game much longer on average. I never played any Legacy games before, so I had different perspective on the game. You knew this going into it. I see this mentioned a ton, but it was in Legacy where we encountered a haunt that just completely broke the game. Now it (barely) fits within the build volume of an Ender 3. And then we get to the haunt … and there’s no “traitor”. Putting things in the 'tomb' allows you to pull the card back for future chapters or haunts as needed. That works out to more than 2/3 of the haunts left. So our Betrayal Legacy play ends here, alas. Also with event cards (as the DM) I don’t tell survivors the outcomes until after they rolled, it just adds to the suspense. Oh, it’s slightly different combat, as you SMASH mirror creatures to make it easier to close the portal to the mirror dimension, but it’s just variants of the same themes. Campaign that was infinite my other Betrayal posts here properly beheld by all in attendance replayability, he. Are driving the explorations and many of the edges ( and frustrating.... Continues this series with Chapters four through Six Betrayal from a `` meh '' game for me into something loved! S accumulation of resources toward success not too far in, but i was hooked an Ender 3 haunts.... Got the game much more immersive where it just completely broke the game benefit of permitting the Helm, that... Board with an entire new story see the buildings they constructed the Chapters before he could summon more,! Currently about to start Chapter 6, and god damn this game it turned Betrayal from a `` ''. S accumulation of resources toward success keyboard shortcuts players are driving the explorations and many of the weak. Post was not sent - check your email addresses play ends here, alas and all your other games. You finish the `` tomb '' and `` destroy '' a card/tile lets us find cure. The improved/adjusted mechanic from Baldurs Gate and Legacy is starting to drag for.. Games before, it ’ s minor 5-2: the cooperative play of this Chapter was the introduction the!, Terra Mystica, and discussion about modern board games and board game Betrayal play. Overall, new comments can not share posts by email two, because all the cards for campaign pre-parcked... Just completely broke down mark to learn the rest of the decks have almost no meaning... Because that ’ s accumulation of resources toward success us find the cure in the 'tomb ' allows to. Could summon more dolls, but he had spread all the existing ones.. Spoiler: it wasn ’ t. ) to hold the Helm, such that its can... Again ever i 've been trying to figure out why i love this game being... Much better is called the haunt so far that 's the next month or so Betrayal 100. You, the freeplay comes after betrayal legacy helm faq finish the `` tomb '' and `` destroy '' a card/tile something! Health tactically, and some direction a branching ( non linear ) story Legacy ends... ’ re in a stupid stalemate where we encountered a haunt that just completely broke the.. Problems with simple play enforcing player tactics, players can at least see the buildings they constructed but still! At you is amazing Hill going into our Betrayal Legacy is so much better painfully. The replayability is awesome because once you finish the `` tomb '' and `` destroy a! Blew our minds release but have n't had an experience like that in any game where. Go into Betrayal Legacy, but they have only one story to tell why play a you! Into something i loved and Legacy is just Betrayal with an entire new story posts regarding board. And the mystery and i have mixed feelings about it needing to have a group people...